The Influx

The Influx is you. Yes, you.

It is what the denizens of the Lands of Loorou have begun (will begin?) to call the sudden spurt of mysterious adventurers from faraway lands arriving in the Lands within a suspiciously compact time period.

The events of the Influx are chronicled below.

The Tower of Sochet
For DMs: A full description of the events of this adventure can be found here.
 * Unnamed party traveled to Stormsedge Cliff, stayed at the Stone Dragon Inn, interacted with Hafthor and the Stormwardens. The Stormwardens are constructing a Chapterhouse at Stormsedge. This will not be completed for 4 weeks of ingame time
 * They were recruited by the Stormwardens to explore the Tower of Sochet
 * At the Tower, they freed Sochet from his imprisonment and entered his service. This created the Sochet's Own faction

Of Dreams and Memories - Session 1
For DMs: A full description of the events of this adventure can be found here.
 * Unnamed party traveled to Xarth at Lady Alice the Adamite's request. They agreed to help her in finding the truth about the mass amnesia of her grandfather Lord Rupert The Adamite that was somehow broken on touching a magical tome.
 * The party met Lady Lasita of Vaino, Lady Brianna Stormsdaughter, Capt. Cromwell and Mr. Rodrick Refrum at The Sleeping Gnomes tavern who were all old friends of Lord Rupert. The old adventurers set our newfangled party on three tasks against an agreement to help them.
 * The party retrieved the Blue Key Gem of from the Mage of the Lone Clocktower and her Dreamer cultist cronies.
 * They dug out the Green Key Gem from the decaying corpse down the city sewers after fighting off a swarm of Cranium Rats
 * The defeated the Dreamer cultists at The Cove of Memories and escaped an Aboleth with the Key Centerpiece
 * Along with the Yellow Key Gem given to them by the remaining members of the Xarth Quintet, the party now had all the pieces required to assemble the The Key to The House of Many Doors, the temple and stronghold of The Dreamers.

Ruby in the Rough
For DMs: A full description of the events of this adventure can be found here.
 * Party travelled to Cordonis to meet Keven Lafayette at the Sticky Dagger. They were tasked with locating and retrieving the famed Dusktear, an ancient item of power that was lost ages ago.
 * Keven claims he is working on Ducal authority and the heirloom is rightfully property of the Duke of Cordonis. The party agrees and travels to Mynoar to gain more information about the Dusktear.
 * At Mynoar, the party finds meets with the priest of the Temple of the Trinity, Rory Callilou, and learns that the Dusktear was last seen in the possession of a tribe of lizard folk that inhabited the area in the Western Cordonade.
 * The Party also meets Daphne 'Daffodil' Ashardelle, a bard and researcher, and Less the Ranger, Daffodil's travels companion. They learn more about the Dusktear from these two and they tag along, with Less scouting ahead.
 * The party, after being ambushed and discovering Less has been captured, make their way to the Kobold warrens and infiltrate it.
 * Their stealth mission is interrupted by a fight and then being chased through the passageways by Kobolds till they end up in a large room. Less is found tied to a stake in the ground.
 * The Basilisk, the Dusktear embedded in its head, enters the room as the party proceeds to fight it off and manage to kill it. The kobolds disperse and the party returns to Cordonis.
 * At Cordonis, they hand off the Dusktear to Keven reluctantly and part with their payment.

Venture Enterprise
For DMs: A full description of the events of this adventure can be found here.
 * Keven sends the newly acquired Dusktear in a sealed box to an individual in Orvain through the adventurers. The delivery party buys 4 identical lockboxes to confuse and confound any assailants.
 * The party from the previous mission accepts a task to intercept and recover the package by the Ramblers.
 * After two nights of tailing them, the previous party sets up an ambush in a copse.
 * A desperate struggle breaks out and eventually two of the four boxes are taken by the attackers.
 * The package does not reach Orvain.

Hammerfall
For DMs: A full description of the events of this adventure can be found here.
 * A patron is poisoned at Sige's Excellent Alehouse and the suspicion falls on Sige.
 * The party who were at the scene celebrating the success of their latest venture is contracted by Sige into clearing his name.
 * Through a series of clues they arrive at a warehouse in the market district guarded by one person who's peacefully dispatched.
 * Inside they discover that it isn't just a warehouse but an abandoned research lab bearing the Starfall crest and motto.
 * After defeating the security system put in place to defend the Inner lab. The party finally meet Subject 17, A mutant created by Starfall.
 * A fight breaks out and after a desperate struggle, the party emerge victorious and collect the sample of the run-off created by the lab that had seeped into the city's water supply. Proof that would clear Sige's name.
 * Unfortunately party is then intercepted at the entrance by Amadeus Vesper VII who offers them an ultimatum; either hand over the proof, a sample of their blood, sign what is essentially an NDA and take 100 gp each or Die.
 * The party chose the former.

With Fang and Forked Tongue
For DMs: A full description of the events of this adventure can be found here.
 * The party is now Sochet's Own. They await instructions from Sochet
 * Orielle brings Warden Elivron to the Tower of Sochet. Elivron gives the party the agreed reward and asks to meet Sochet. Sochet grants audience and is gifted a cloak by Elivron/the Stormwardens
 * Blake sneaks into Sochet's laboratory and notices some arcane experiments. Sochet warns the party against trespassing as the experiments are dangerous
 * Sochet instructs the party to scout the area towards the northwest, which used to be the territory of his sister, Aruset
 * The party encounters Blunk the Ogre, being attacked by gnolls and wolves. The party helps him and he offers to help them in return
 * The party find a temple guarded by gnolls. They infiltrate the temple and are able to get the wolves to attack the gnolls by calling on Aruset. They then defeat the gnolls
 * They retrieve a wolf pelt and place it on remains in the throne room of the temple, resurrecting Aruset and causing the Everstorm to abate.

Remnant's Rest
For DMs: A full description of the events of this adventure can be found here.
 * The party is called to the Twelfth Arrow in Orvain by Flynngar the Craven, to aid him in a mission. They meet Flynngar and a Bleeder priest named Brother Witsel.
 * Flynngar contracts the party to help him find the ruins of the Hidden Academy, where the Shattered Remnant made its last stand, to find the remains of the Remnant and give them a decent burial.
 * The party is joined by Unshorn followers of Brother Witsel. They are suspicious of his motives and sneakily observe him doing creepy things.
 * The party find the ruins of the Hidden Academy and enter an underground structure, where they are attacked by ghostly figures. They clear out the underground structure and find the remains of Altai Skyhammer.
 * Altai admonishes Flynngar for bringing Brother Witsel to this place. The Bleeders attack but are defeated when one of the party members is able to burn all the Unshorn to death.
 * Flynngar warns that the Bleeders now know the location of the Hidden Academy and will likely attack in force.

Of Dreams and Memories - Session 2

 * The party and the old friends of Lord Rupert are assaulted by Dreamers in the tavern, who scatter. Sleeping Gnome is burnt down in the process.
 * Xarth declares curfew, as charred bodies are found in the tavern, which are claimed to be of the esteemed Lady Lasita and friends. The party is framed for their murder.
 * With her old accomplices in the wind, Lady Alice charters the help of a second set of adventurers. But, both Axe and Lady Brianna survives and are brought to The Adamite Estate
 * The new party heals Axe, assembles the key with Brianna's help and heads out to the Lone Clocktower to try and open one of the gates to the House of Many Doors
 * Clocktower seems to have aged a century over a week. They unravel its mystery and use it to open a portal to the House of Many Doors
 * Party-2 is the attacked by a sortie of Ixitxachitl and a Chaos Quadrupod, who they defeat at the cost of one fellow adventurer being dragged down the abyss along with the lifeless body of the quadrupod.

The Theft at the Arcaeum
For DMs: A detailed description of the events of this adventure can be found here.
 * The Party answered the call put out by Captain Amadeus Tusk seeking investigators to solve a crime of sensitive nature.
 * A few pages from one of the oldest books, titled In the Time of the Old Gods at the Arcaeum Orbis were found missing. The missing pages specifically dealt with a ritual that could be performed by beings of higher powers to magically create monsters out of thin air
 * The Party was hired to clandestinely investigate the case without disclosing that a breach had occurred within the walls of the Arcaeum.
 * The Party retraced the movement of the book during the last one month and narrowed down the list of suspects to 4 individuals.
 * Lanros Tonk - a petty thief who works in the Bogs district of Orvain, and who had requested permission to read this particular book at the Arcaeum four weeks ago
 * Lorekeeper Yverna - one of the Lorekeepers within the Arcaeum under whose charge this particular book resides.
 * Bjorchek Fenume - owner of the Engraving Pen, a bookbinding shop where this particular book was taken for bookbinding process two weeks ago as part of its regular maintenance routine
 * Oswin Godwell - son of Orson Godwell, one of the largest benefactors to the Arcaeum and a very high valued patron who had requested this book be delivered to the Godwell manor a week ago.


 * The Party split into groups of two to separately question and interrogate Lorekeeper Yverna, Bjorchek Fenume and Oswin Godwell.
 * They failed to get any reliable information out of the Lorekeeper or Mr. Fenume, but did manage to obtain the last known address of Lanros Tonk with some help from Captain Tusk.
 * Their interrogation over at the Engraving Pen did not result in any clues either despite several intense questioning tactics being deployed.
 * The Godwell Manor however gave the party a new lead. Oswin was nothing more than an impressionable teen who was asked by his good friend Lanny to request the particular book in question be delivered to his house on a very specific date.
 * Oswin was led to believe by Lanny that this was all part of an elaborate prank that Lanny is playing on another friend of his.
 * The Party convinced Oswin to lead them to the house of Lanny, where the entire party regrouped as the house of Lanny and address for Lanros Tonk happened to be the same.
 * Some thorough investigation led to the Party discovering a hastily scribbled note with details of an abandoned cabin in the Astoria Forests that border the southern side of Orvain.
 * After solving a puzzle to unlock a secret door, they discover the long deceased corpse of Lanros Tonk and in his pockets, 20 gold and the missing pages from the book.
 * They return to the Arcaeum with the missing pages only for Lorekeeper Yverna to exclaim that these pages are fake and rush off into the Arcaeum for further study.
 * Captain Tusk however congratulates them on a job well done and hands them their reward and dismisses them.
 * Captain Amadeus Tuskl opens a file to record the details of these adventurers whom he may contact for any further assistance, being impressed by the work that they have done today. He labels the file “CABAL’S EYE”.

With Butterfly Wings
A detailed description of this adventurer can be found here.

Adventurers: Summary:
 * Halfhitch Strake [*]
 * Jacques Wisebrow [*]
 * Morgana Mistveil [*]
 * Owl in the Morning [*]
 * The party is told by a contact at the Sleeping Gnome tavern in Xarth that the Creed of the Clotted Pool [***] is looking for a group of adventurers for a job. They are to meet someone called Sister Bronwen [***] at the Bloodpool
 * At the outside of the Bloodpool, they meet Nudibranch Liefsdottir [**], who is to be their guide for the mission and two large wagons that she is working on. They proceed inside the Bloodpool and do some scouting, discovering some information about the Bleeders
 * They meet Sister Bronwen, who informs them that the mission is to attempt to capture alive some bulette pups. Nudibranch is an expert tracker and hunter, who has located a mother bulette and will be able to guide the party to that location. She has developed a plan involving mechanisms within the wagons that will distract the mother bulette and (hopefully) allow the party to attack and subdue the four bulette pups
 * The party after some preparation and negotiation with Sister Bronwen, set out on the adventure, with Sister Bronwen and a band of Unshorn accompanying them. As they approach the location described by Nudibranch, she heads off in a different direction with the Unshorn, informing the party that once the earth starts rumbling, they will know that the distraction is active. They will also know once the earth stops rumbling that the bulette has destroyed the wagons and is returning to its nest.
 * The plan goes as described, with the party waiting for the distraction from the thumpers and the mother bulette to leave and then attacking the bulette pups. They are able to subdue two of them but one is killed. They then realise that the thumpers have stopped vibrating and decide to escape with the two subdued bulette pups.
 * The mother bulette returns but decides to stay and protect her remaining pup rather than follow the party, which allows them to escape with the two unconscious bulette pups.
 * The party is rewarded by the Bleeders.

Straight on Till Dawn
A detailed description of this adventurer can be found here.

Adventurers: Summary:
 * Cyran Demere [*]
 * Halfhitch Strake [*]
 * Owl in the Morning [*]
 * One (?) more adventurer
 * The party are given an assignment at Markhiv's Post. They are to go to the Temple of the Dawn and escort two priests of Dallgrim to Dawnstone Hall [**]. They will be paid the standard guild rates of 10GP per day.
 * At the Temple of the Dawn, they meet an old priest of Dallgrim, Varthey, and a young priest who is new to the Temple of the Dawn, Osha. They understand that they are to escort them both and their wagon to Dawnstone Hall.
 * During their travel out of Cordonis and southeast towards Dawnstone Hall, the party learns more about the priesthood of Dallgrim. They also notice they are being shadowed.
 * During the first night of camping the party is able to speak with Osha and learn that Varthey has been adjudicating some disputes between House Rinnaka [**] and House Onath [**], two trading houses in Cordonis. They also learn that Varthey has not been attending Dawnstone Councils for a few years, which is unusual.
 * The next day, the party is ambushed. They fight off the attackers and manage to capture one alive. Varthey attempts to escape and is also captured. The party learns that Varthey has been favouring House Rinnaka in his decisions and they are trying to capture and destroy the records of those decisions before they reach Dawnstone Hall and are reviewed by the Dawnstone Council.
 * Osha offers to double the party's pay if they deliver Varthey and the captured Rinnaka operative to the Dawnstone Council to face judgment. The does so and are paid by Osha. Varthey will face justice at the hands of the Dawnstone Council.

Errydai I'm Shuffling
A detailed description of this adventurer can be found here.

Adventurers: Summary:
 * Ion vald Arete Zeno [*]
 * Lucard Maron [*]
 * Owl in the Morning [*]
 * Renis [*]
 * The party is given an assignment by their contact, Alldai Errydai [**], a low-level fence, lowlife and general shady character in Cordonis' underworld. He has been told to find a team that will infiltrate Castle Renfri during the Midwinter Ball and open one of the rear gates of the Castle, to allow their unknown employer to enter the Castle unnoticed.
 * Alldai has been able to procure a genuine invitation to the Midwinter Ball, which can be used by the party. Alldai has no information regarding the identity of their employer. The party speculates that the Sunrise Corporation may be involved.
 * The party is not keen about violating Cordonian guestright in this manner, but decide to evaluate the situation at a later time. They scout out Castle Renfri at which time they manage to alert the guards, but also escape without being identified. They ascertain that the rear gate is a service entrance to the Garden maintained within Castle Renfri by Sabelle of Orvain [***]. It opens into the Shadow Walk district of Cordonis, outside the city walls.
 * They proceed to try and attend the Midwinter Ball but are met at the gate and immediately escorted to the private residence portion of Castle Renfri to a study, where they meet Duke Renfri and Lady Sabelle. Duke Renfri asks them if there is anything they wish to inform him about and they let him know about the plan that they were to be a part of. Duke Renfri says that to prove their loyalty they must be bait in a trap set by him for their employer, and help capture them.
 * The party opens the rear gate as planned, where one of the party members realises that their employers are the Bleeders [***], and that Sister Bronwen [***] is leading a party to infiltrate the Castle. The ambush is successful, although Sister Bronwen escapes. A captured member of the Unshorn reveals that the Bleeders were after a map stored in Duke Renfri's study. A separate team takes Alldai into custody.
 * Duke Renfri requests the party to await his investigation into the matter.